I tought how about making some sketches like really old times (last page in weapons folder) And thus started from above. Since coloring never ever turns out as really planned and the last one is quite a hard sketch I'm not sure I'd get far with doing it. At least 5 you give or not ever!
-------------------
Artifacts from Enhir a half goddess having many shrines across worlds. In my worlds half-gods exchange bits of their shouls with the devote... for communication, help and other reasons.
To know her: - She does not take shape, not in front of humans, instead asks Erzsébet, one of her younger priestess to take shape in her and usually summons the girl in front of altars when in temple or project the girl when adventurer is out in the wild. - This brings some young knights, battlemages have wrong idea who they are fallen love into.... - Even male folowers of Enhir are called daughters... because they have a female shard. - Enhir is neutral. Does not purge evil and mostly affords adventurers who don't want to support nearby wars, not want to be engulfed in them, so folowers are permitted to do so. Have to close any incidents they make, but do anything free. She is not a justicar nor a judge, more like a shelter, so people trying to purge evil came for wrong place.
---------------------------------- Items
---Enhir tőre.
Dagger of Enhir. A ritual/ceremonical item. Mostly used to give away the war of the past. As sharp it is non used for any ways of the dagger. It must not be. More like a symbol to pray from people (when Enhir finds out if they truely want peace or not. So she decides the victim to be helped or not). Every priest(ess) has one.
--- Enhir kardja
Enhir blade. More design than using. It is used to defy magic weapons. Turn away their light, disable their inner magic or help disarm. It does not cut deep, cannot kill, but wound badly. Only for the porpouse to stopp the battle. Every priest(ess) has one and adventurers might be given by a blade like such.
---- Enhir keze
A glove that Enhir gives for their priest and adventurers she trusts greater. Wearing the gloves means Enhir herself can interact by casting spells to help you. In this case for only the cause, rarely to save your life. Mostly when asking for a certain kind of help, spell and rarely when she decides you are overhelmed. To "work as a transmitter of magic" is a magic skill. Simply not to get knocked out by it when happens, that is all. The glove has a flame spear solid formed and 2 small magic shields (currently for no reason).
------Enhir lelke
Staff that Enhir gives for her higher devoters. It works backwards. If the goddess has not enogh power to cast spells, also uses the staff wielders' power. During a grand battle, priests with more power than skill stay behind and support from distance. Does not happen usually. Works more as status symbol than a weapon. Made out of spearwood that is fully resistant to fire but still fragile. The thing not common to know is that a wielder of a staff reprezent Enhir at that particular world so she can work in that exact plain of life. So a staff should never leave that actual plane except if fresh made and ready to depart.