A bit of weaponry done! Technically a lot more in game dev art.
I did this 2 months ago for New Horizon and failed with sci-fi element. My bad. At least saved them for a design-shortage.
I'm on to doing something else and will turn design elements into hilts and crossbars, so doN't worry. I will push up what I was up to eventually.
- Polar harpoon CI242E5.
Something battleworn here. A blueish plastic spear thing. Can produce some shock to warn smaller beasts away from a caravan but mainly is to generate an impulse that can be read from numerous miles away in the deepest blizzard ever. The item is light, durable, can endure a couple of chops, main parts are stored in the middle, so it won't be demaged so easily. Compared to newer models, it seems a bit crude, but for example the CI242E7 can hardly take a hit without restarting the system. The designers wanted to make a helbard for multiple usage in case of disruptor malfunction.
- Polar harpoon CI242E8.
Also an impulse-warning device. Has an operating module where wielder can alter the funcitions. Besides Xray energy that item above produces, can do same in ultra violet and infrared region and also for a longer time. When survivor suit gets demaged, helps personell get along with temperature. Also can melt large amount of ice, snow that might lead to escape when persued by a large pack of beasts. Not as light as previous, but also endures and has sharper spikes. A design a primitive lifeform might acknowledge as a threat. Otherwize colonels usually open the vent hole door with the harpoon to sneak out in night time to have a drink, chat and more.