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Spells 1

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RESERVED!           for Dan Verssen Games

Can follow :icondanverssen: at www.dvg.com He ordered weapons, armour and accessories this is one of the armor. Next: spells for Dan. Description is strictly to this piece.

Can commission me at:random223.deviantart.com/journ…

First two were made at "work" with MS Paint. Photoshop was needed for transparency and true magic feeling. The difference between the upper 2 and the other was that at first I was much more bored!

/Character has movement points deriving from stats and 3 times the skillpoints set to skill. Each move or spell consumes it's hardness from that round's movement and shows how many times you can act and decides the order of act./

Fireball (river method) D6/strenght
7 spellpoint for every D6
Cast and decay
Hardness=power*actual turn is added to 10
Resistance: your skill-hardness+5 agains other magic.
Extra: +5 to aim, +10 to dodge mark since it is big.

Create the magic material river and make it swirl around a point and only ignit when that is done (you can do otherwise!). Ignition is a simple taught, can do it whenever you want. The ball of fire will produce 50 celsius degree in arm's range/ strenght and will grow to radius of 30cm/ strength. You can controll the ball's moves by various methods that add to actual hardness. Every obstackle (walls, NPC, PC, flora) will harden to maintain the form depending on how hard it is to keep the energy rotating. If hardness exceeds the caster's ability the ball CAN devide into shards for every level and aim agains targets in 3m range. Each does 1D6 demage. If not, it will waporize. Non elemental water does not effects the ball. The ball can be reshaped, reformed but cannot change strenght while in shape.



Familiar spirit (blessing)

3spellpoint/person, all at once.
Hardness: 30 + actual spellpoints spent.

The priest creates a gate between his soul shard of his god/demigod and another from the grey world (spiritworld at exact place as he lives in) and his world. The spirit will come and will take a visible shape as that sphear. Then the priest guides the "ball" into his subjects or himself



Curse (priest method)
2 spellpoint for every strength which is 1 combat stat minus.
Hardness: 30+ spellpoint spent
Extra:
3% chance after each power you can decrease enemy skills by success rate for +10 hardness
2% chance after each power you can decrease main stat by success rate for +10 hardness
1% chance for each power to demoralize for +15 hardness


There aren't any more effective ways to block someone's sense than to appeal to his or her own dislike. Almost every priest knows where to look for these pesky little "imps" inside someone's soul who will tell you why it is a waste of time you are doing. The priest gives a huge boost to these toughts, sometimes permanently. A curse can only end if and when the target can regain ballance. External happenings will have an impact and an experienced priest knows how to use them together. Even though the base curse would only distract someone, a well-placed and timed curse can humiliate, demoralize, break someone and even end up in suicide.


Healing (preist method)
1 spellpoint for every hitpoint
Hardness: 20+spellpoint spent
Extra:
1% chance after each power for slower aging for that part of body by success rate for +20 hardness
2% chance after each power to boost healthy self esteem (against curses) by success rate for +10 hardness

Every single person holds a memory of his/her own self deep inside the consciousness. It is based up on a memory from the inner spirit that knows how the outer layer of body is formed, how the muscles and bones should be rendered together. A wound distracts this order, so the priest's work is to find that inner order, reach it, grab it and with the powers bestowed upon him/her, try to make it work. The regeneration is of course done by the patient. The process is similar to a young children growing, a healed part of your body has a chance to age slower for a small period of time. Also, since it is raw lifeforce, the calmness can cause a devoid of fear, negative toughts for a brief minute. There is a harder version of healing when the process is done by the priest if somehow the patient is unable to do it by some reason. Using this method the patient can be healed from sickness from birth like being hunchbacked... 
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4180x3402px 1.29 MB
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