My main idea of this game is an inverse DS game mechanic. But generally, it is inverse to every game we see nowdays.
Nightfall would be centered around negative soul count, decay, and clinging to what you are against the world - while also doing the objectives. The Sun faded, as the Dark ending of DS is the canon. The sun is gone, the world is in the brink of the Abyss, life clings to light, fire and all their forms, whatever the cost. Some areas would be... sadistic with different rules.
What is negative soul count? How would it work?
- In the souls games, souls are XP that you can spend like cash or level up. In Nightfall you cannot level up. You cannot use your souls as cash. You have to use some other currency. Maybe firewood...
- Instead as your souls overfill and you level up, your stats start to decrease depending on the area an average like 0.001/ second until you reach back to your bonfire. This means you have to get there really fast, or not kill the monsters, but rather have another way with them. This also means that the game has to block your way with mosnters and with each different foe, there must be a way to get around them.
- Also, the demage and health would be shown like you did 97,562 instead of a 100 for example, and you can see how that number goes down...
- Not all the stats start to decrease. The game remembers how you killed the foes, what you wear, and how much you run and what you used the most will decrease. If that is your stamina bar, then your endurance. If you killed with a dex weapon, then it is your dex stat, and so on.
- This also means that sooner or later you can't use your starting gear, you will have to start or stop using those spells and so on.
- If you earned 2 levels, that might or might not double degradation. In different regions, it would count differently. Yikes!
So I should not kill opponents? Cool. I mean f...ck this, now that I can't grind! I can't get powerfull, I can't get high stats to wield an ultra greatsword!
- First of all, decay starts if you reach the level up and lasts till the bonfire. You can go up to high levels without decaying much provided you are smart enough. Homeward bones also play.
- You will be powerfull if you remain what you are. That is Nightfall. Also, you will find Titanite. Be careful what you enhance with it!
- Nightfall would have drugs... with short term in game time positive and in game time negative effects that ignore bonfire effects, or decrease stats permanently. For your convinience of course!
- Recognising all this means that you probably cannot get godly OP no matter how far you progress...
Sadistic areas? Within DS standards? This is a DS game, it is sadistic from the beginning!
- Yes and no. You know, you try to cling to the sun, light, spells that give light and so on. Imagine you wander into the shadow and you get extra souls, go into the dark and double the souls and degradation and triple while underground. You will also visit the Abyss.
- Also while in darkness, underground, you will be weaker, do less demage, and so on.
- So carrying a torch, candle, a spell that produces light would be essential - unless you want to go stealth.
- Aaand there is also erosion to your equipment. Not Breath of the Wild level of course...
Ok, that is done. What about dieing? That was the part where all frustration came from all Soulborne games.
- You die, you loose souls. In this game, it can be benefical. You are too close to level up, just run down a cliff, do suicide and you are fine.
- Dieing would not stop your degradation. Bonefires would. There would be areas where you respawn without a bonfire. Deal with it.
- Also, as I mentioned, some status effects would stay, I mean drugs.
- You touch your bloodstain, you get back your souls. You don't press a button, just step on it. In some places, your lost body will form an NPC and chase you. It either kills you, or "rewards" you with all your lost souls.
- Also there would be opponents that instantly decrease your stats if you kill them. Only a few.
Bosses. What about bosses? Would they have some other effect to the game than just big tough opponents hard to beat?
- The main stuff: They give lots of souls. Imagine there is no bonfire behind the monster, you leveled 2x or 3x, imagine that effect on your character. Especiall an early game boss.
- There could be a limited "boss form", where you can take a weapon/armor from the boss.
- That sounds cool, but the boss soul will consume you while doing it. That means while the boss weapon decayed, you will be significantly weaker... and boss weapons would also have requirements...
So can the player regain his original form? Returning to human? Using an ember?
- With drugs... and suffering consequences later
- Definitely while invading!
- There would be 1-2 areas where the player will return to the original state.
Pvp, how it would take place? Besides normal Soulborne PVP?
- I don't want to punish invaders for being good, so there should be an invader stone or something that collects the souls you got from PVP. So you don't start to degrade as soon as you defeated sy.
- As an invader, you have your full stats, like you started in the beginning. So that means you can enhance at least 2 item sets.
- This also means that players should 50% receive an item - like in previous games - that returns them to full power if they get invaded. The effect will last until the invader dies and would only take place if the fantom is hostile.
- Friendly fantoms would not play with full stats, nor purple fantoms. Unless a directly hostile fantom approaches, they cannot use the item.
So.... this is how DS Nightfall would be different? Not like getting better but not getting worse? Like your opponents would become harder as you progress? Oh crap...
- Also you have to plan the playthrough from start to finish. As I said, degradation at some pont, sooner or later would change how you must take on the next challange. You would have to consider which region to go next, and how much weaker you would emerge from them.
- And yes, consequences of what you do, decide in game will effect your end game.
So do you like this setup????