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About Design & Interfaces / Hobbyist Soós Máté GergőMale/Hungary Groups :iconineedweapons: INEEDWEAPONS
 
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Deviant for 8 Years
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Weaponry 563 by Random223 Weaponry 563 :iconrandom223:Random223 49 0 Weaponry 561 by Random223 Weaponry 561 :iconrandom223:Random223 116 0 Weaponry 560 by Random223 Weaponry 560 :iconrandom223:Random223 110 6 Weaponry 558 by Random223 Weaponry 558 :iconrandom223:Random223 60 1 Weaponry 560 sketch by Random223 Weaponry 560 sketch :iconrandom223:Random223 37 0 Dragonheads 6 by Random223 Dragonheads 6 :iconrandom223:Random223 26 0 Weaponry 557 by Random223 Weaponry 557 :iconrandom223:Random223 77 0 Weaponry 556 by Random223 Weaponry 556 :iconrandom223:Random223 45 1 Weaponry 555 by Random223 Weaponry 555 :iconrandom223:Random223 51 2 The Groot curse by Random223 The Groot curse :iconrandom223:Random223 14 1 Weaponry 554 by Random223 Weaponry 554 :iconrandom223:Random223 87 1 Weaponry 553 by Random223 Weaponry 553 :iconrandom223:Random223 77 3 Weaponry 552 kuristi by Random223 Weaponry 552 kuristi :iconrandom223:Random223 137 3 Spiderman goes shopping by Random223 Spiderman goes shopping :iconrandom223:Random223 9 0 Weaponry 551 by Random223 Weaponry 551 :iconrandom223:Random223 86 0 City Pen drawing by Random223 City Pen drawing :iconrandom223:Random223 29 2

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Guilliman Temple Defence by RAFFETIN Guilliman Temple Defence :iconraffetin:RAFFETIN 202 6 Maria-0159 by vadim79vvl Maria-0159 :iconvadim79vvl:vadim79vvl 54 1 W: Daggers of Far Plains by Lurockia W: Daggers of Far Plains :iconlurockia:Lurockia 11 0 What lies beneath by tatiilange What lies beneath :icontatiilange:tatiilange 1,019 80 Chinese Dragon by arvalis Chinese Dragon :iconarvalis:arvalis 5,044 207 Vikk by AnthonyAvon Vikk :iconanthonyavon:AnthonyAvon 150 5 Magician freedom - RENDER by BriGht-liGht-NSH Magician freedom - RENDER :iconbright-light-nsh:BriGht-liGht-NSH 358 9 Gc 01 by Leohao73
Mature content
Gc 01 :iconleohao73:Leohao73 671 60
Excalibur (Fanart) -  Commission by Etrelley Excalibur (Fanart) - Commission :iconetrelley:Etrelley 83 56 Hope with Light: Sword Request by Random223 by DestinyWarlock Hope with Light: Sword Request by Random223 :icondestinywarlock:DestinyWarlock 53 2 The Sword Room by Grafit-art The Sword Room :icongrafit-art:Grafit-art 344 9 Vegeto VS Grand Priest by Maniaxoi Vegeto VS Grand Priest :iconmaniaxoi:Maniaxoi 364 133 Natali by photoport
Mature content
Natali :iconphotoport:photoport 1,908 37
Dust to dust by Red-IzaK Dust to dust :iconred-izak:Red-IzaK 688 44 Lola by superschool48 Lola :iconsuperschool48:superschool48 469 9 JOWYVERSE by Jowybean JOWYVERSE :iconjowybean:Jowybean 286 26

Activity


Random223 here, I have over 560 weapon stacks.

My offer is 3000 pixel (or close to it) items for 11$ 

If you feel like commissioning, note me. I would like to have the item's description and story/history, if you have a link, it is also fine and YOUR EMAIL ADRESS. I am sending files attached to a Paypal invoice. I am also correcting the drawing, if I missed a point.


Weaponry 552 kuristi by Random223
Weaponry 545 Gerinc by Random223
Weaponry 530 by Random223
Weaponry 523 by Random223
Weaponry 516  by Random223
Weaponry 491 a by Random223
Weaponry 563
All are commissioned by Grade-AMasterpiece, reserved.

Commission me for your own. Read my journal and send a note! Also I have more than 562 sets around here somewhere. You can pick from the existing ones if you like.

A Jousting Lance
A Scythe
A double-bladed battle axe
And a flail
Grade_AMasterpiece did not specify their history. I will reveal them as soon as he gives further details :)

Peace!
Loading...
Weaponry 561
FOR SALE (2nd and 3rd)
11$ for each or COMMISSION YOUR OWN!


Eldrich Blade for owensnake

Its an Eldritch Blade that stores magic and delivers this magic as extra damage against its foes. 


Lightning warp

Chidori frozen in time. That is the closest thing we can name it, Ragizori knows no lightning. None in the sky, none by magic. The edge is not staying still, what seems grain, are currents, eddies, there is storm inside. With each hit an arc of lightning zaps in a 2m diameter, twirling energy that flares back. The blade itself. That is for disrupting the integrity. The energy disintegrates materials that normally conduct electricity on our Earth. It simply sends them back to the grey world where they were mined. I'm calling it lightning warp, because it is between this world and the grey (if you read my descriptions, you know what I mean)


Angrin warp blade

A good warrior has  a shield beside a sword to block blades, arrows, etc. An assasin strikes with precision. Angrin's disciples can manifest the copies of these weapons in their auras, which means that a fantom blade will follow their moves in the same direction at any given point their aura might take effect. The range can be from 2m up to 10m. That basically means that they can assasinate from 10m with only flipping the aura up for a blink, they can work behind shields... Who needs "fair fight" anyways?
Loading...
Random223 here, I have over 560 weapon stacks.

My offer is 3000 pixel (or close to it) items for 11$ 

If you feel like commissioning, note me. I would like to have the item's description and story/history, if you have a link, it is also fine and YOUR EMAIL ADRESS. I am sending files attached to a Paypal invoice. I am also correcting the drawing, if I missed a point.

Weaponry 552 kuristi by Random223
Weaponry 545 Gerinc by Random223
Weaponry 530 by Random223
Weaponry 523 by Random223
Weaponry 516  by Random223

Have a nice day!
My main idea of this game is an inverse DS game mechanic. But generally, it is inverse to every game we see nowdays. 

Nightfall would be centered around negative soul count, decay, and clinging to what you are against the world - while also doing the objectives. The Sun faded, as the Dark ending of DS is the canon. The sun is gone, the world is in the brink of the Abyss, life clings to light, fire and all their forms, whatever the cost. Some areas would be... sadistic with different rules.


What is negative soul count? How would it work?
- In the souls games, souls are XP that you can spend like cash or level up. In Nightfall you cannot level up. You cannot use your souls as cash. You have to use some other currency. Maybe firewood...
- Instead as your souls overfill and you level up, your stats start to decrease depending on the area an average like 0.001/ second until you reach back to your bonfire. This means you have to get there really fast, or not kill the monsters, but rather have another way with them. This also means that the game has to block your way with mosnters and with each different foe, there must be a way to get around them.
- Also, the demage and health would be shown like you did 97,562 instead of a 100 for example, and you can see how that number goes down...
- Not all the stats start to decrease. The game remembers how you killed the foes, what you wear, and how much you run and what you used the most will decrease. If that is your stamina bar, then your endurance. If you killed with a dex weapon, then it is your dex stat, and so on.
- This also means that sooner or later you can't use your starting gear, you will have to start or stop using those spells and so on.
- If you earned 2 levels, that might or might not double degradation. In different regions, it would count differently. Yikes!

So I should not kill opponents? Cool. I mean f...ck this, now that I can't grind! I can't get powerfull, I can't get high stats to wield an ultra greatsword!
- First of all, decay starts if you reach the level up and lasts till the bonfire. You can go up to high levels without decaying much provided you are smart enough. Homeward bones also play.
- You will be powerfull if you remain what you are. That is Nightfall. Also, you will find Titanite. Be careful what you enhance with it!
- Nightfall would have drugs... with short term in game time positive and in game time negative effects that ignore bonfire effects, or decrease stats permanently. For your convinience of course!
- Recognising all this means that you probably cannot get godly OP no matter how far you progress...

Sadistic areas? Within DS standards? This is a DS game, it is sadistic from the beginning!
- Yes and no. You know, you try to cling to the sun, light, spells that give light and so on. Imagine you wander into the shadow and you get extra souls, go into the dark and double the souls and degradation and triple while underground. You will also visit the Abyss.
- Also while in darkness, underground, you will be weaker, do less demage, and so on.
- So carrying a torch, candle, a spell that produces light would be essential - unless you want to go stealth.
- Aaand there is also erosion to your equipment. Not Breath of the Wild level of course...

Ok, that is done. What about dieing? That was the part where all frustration came from all Soulborne games.
- You die, you loose souls. In this game, it can be benefical. You are too close to level up, just run down a cliff, do suicide and you are fine.
- Dieing would not stop your degradation. Bonefires would. There would be areas where you respawn without a bonfire. Deal with it.
- Also, as I mentioned, some status effects would stay, I mean drugs.
- You touch your bloodstain, you get back your souls. You don't press a button, just step on it. In some places, your lost body will form an NPC and chase you. It either kills you, or "rewards" you with all your lost souls.
- Also there would be opponents that instantly decrease your stats if you kill them. Only a few.

Bosses. What about bosses? Would they have some other effect to the game than just big tough opponents hard to beat?
- The main stuff: They give lots of souls. Imagine there is no bonfire behind the monster, you leveled 2x or 3x, imagine that effect on your character. Especiall an early game boss.
- There could be a limited "boss form", where you can take a weapon/armor from the boss.
- That sounds cool, but the boss soul will consume you while doing it. That means while the boss weapon decayed, you will be significantly weaker... and boss weapons would also have requirements... 

So can the player regain his original form? Returning to human? Using an ember?
- With drugs... and suffering consequences later
- Definitely while invading!
- There would be 1-2 areas where the player will return to the original state.

Pvp, how it would take place? Besides normal Soulborne PVP?
- I don't want to punish invaders for being good, so there should be an invader stone or something that collects the souls you got from PVP. So you don't start to degrade as soon as you defeated sy.
- As an invader, you have your full stats, like you started in the beginning. So that means you can enhance at least 2 item sets. 
- This also means that players should 50% receive an item - like in previous games - that returns them to full power if they get invaded. The effect will last until the invader dies and would only take place if the fantom is hostile.
- Friendly fantoms would not play with full stats, nor purple fantoms. Unless a directly hostile fantom approaches, they cannot use the item.

So.... this is how DS Nightfall would be different? Not like getting better but not getting worse? Like your opponents would become harder as you progress? Oh crap...
- Yep!
- Also you have to plan the playthrough from start to finish. As I said, degradation at some pont, sooner or later would change how you must take on the next challange. You would have to consider which region to go next, and how much weaker you would emerge from them.
- And yes, consequences of what you do, decide in game will effect your end game.


So do you like this setup????

deviantID

Random223
Soós Máté Gergő
Artist | Hobbyist | Design & Interfaces
Hungary
Current Residence: is in a galaxy far-far away
deviantWEAR sizing preference: Large
Operating System: The Matrix
Skin of choice: Dragon scales - black
Favourite cartoon character: guess who is she!
Interests
My main idea of this game is an inverse DS game mechanic. But generally, it is inverse to every game we see nowdays. 

Nightfall would be centered around negative soul count, decay, and clinging to what you are against the world - while also doing the objectives. The Sun faded, as the Dark ending of DS is the canon. The sun is gone, the world is in the brink of the Abyss, life clings to light, fire and all their forms, whatever the cost. Some areas would be... sadistic with different rules.


What is negative soul count? How would it work?
- In the souls games, souls are XP that you can spend like cash or level up. In Nightfall you cannot level up. You cannot use your souls as cash. You have to use some other currency. Maybe firewood...
- Instead as your souls overfill and you level up, your stats start to decrease depending on the area an average like 0.001/ second until you reach back to your bonfire. This means you have to get there really fast, or not kill the monsters, but rather have another way with them. This also means that the game has to block your way with mosnters and with each different foe, there must be a way to get around them.
- Also, the demage and health would be shown like you did 97,562 instead of a 100 for example, and you can see how that number goes down...
- Not all the stats start to decrease. The game remembers how you killed the foes, what you wear, and how much you run and what you used the most will decrease. If that is your stamina bar, then your endurance. If you killed with a dex weapon, then it is your dex stat, and so on.
- This also means that sooner or later you can't use your starting gear, you will have to start or stop using those spells and so on.
- If you earned 2 levels, that might or might not double degradation. In different regions, it would count differently. Yikes!

So I should not kill opponents? Cool. I mean f...ck this, now that I can't grind! I can't get powerfull, I can't get high stats to wield an ultra greatsword!
- First of all, decay starts if you reach the level up and lasts till the bonfire. You can go up to high levels without decaying much provided you are smart enough. Homeward bones also play.
- You will be powerfull if you remain what you are. That is Nightfall. Also, you will find Titanite. Be careful what you enhance with it!
- Nightfall would have drugs... with short term in game time positive and in game time negative effects that ignore bonfire effects, or decrease stats permanently. For your convinience of course!
- Recognising all this means that you probably cannot get godly OP no matter how far you progress...

Sadistic areas? Within DS standards? This is a DS game, it is sadistic from the beginning!
- Yes and no. You know, you try to cling to the sun, light, spells that give light and so on. Imagine you wander into the shadow and you get extra souls, go into the dark and double the souls and degradation and triple while underground. You will also visit the Abyss.
- Also while in darkness, underground, you will be weaker, do less demage, and so on.
- So carrying a torch, candle, a spell that produces light would be essential - unless you want to go stealth.
- Aaand there is also erosion to your equipment. Not Breath of the Wild level of course...

Ok, that is done. What about dieing? That was the part where all frustration came from all Soulborne games.
- You die, you loose souls. In this game, it can be benefical. You are too close to level up, just run down a cliff, do suicide and you are fine.
- Dieing would not stop your degradation. Bonefires would. There would be areas where you respawn without a bonfire. Deal with it.
- Also, as I mentioned, some status effects would stay, I mean drugs.
- You touch your bloodstain, you get back your souls. You don't press a button, just step on it. In some places, your lost body will form an NPC and chase you. It either kills you, or "rewards" you with all your lost souls.
- Also there would be opponents that instantly decrease your stats if you kill them. Only a few.

Bosses. What about bosses? Would they have some other effect to the game than just big tough opponents hard to beat?
- The main stuff: They give lots of souls. Imagine there is no bonfire behind the monster, you leveled 2x or 3x, imagine that effect on your character. Especiall an early game boss.
- There could be a limited "boss form", where you can take a weapon/armor from the boss.
- That sounds cool, but the boss soul will consume you while doing it. That means while the boss weapon decayed, you will be significantly weaker... and boss weapons would also have requirements... 

So can the player regain his original form? Returning to human? Using an ember?
- With drugs... and suffering consequences later
- Definitely while invading!
- There would be 1-2 areas where the player will return to the original state.

Pvp, how it would take place? Besides normal Soulborne PVP?
- I don't want to punish invaders for being good, so there should be an invader stone or something that collects the souls you got from PVP. So you don't start to degrade as soon as you defeated sy.
- As an invader, you have your full stats, like you started in the beginning. So that means you can enhance at least 2 item sets. 
- This also means that players should 50% receive an item - like in previous games - that returns them to full power if they get invaded. The effect will last until the invader dies and would only take place if the fantom is hostile.
- Friendly fantoms would not play with full stats, nor purple fantoms. Unless a directly hostile fantom approaches, they cannot use the item.

So.... this is how DS Nightfall would be different? Not like getting better but not getting worse? Like your opponents would become harder as you progress? Oh crap...
- Yep!
- Also you have to plan the playthrough from start to finish. As I said, degradation at some pont, sooner or later would change how you must take on the next challange. You would have to consider which region to go next, and how much weaker you would emerge from them.
- And yes, consequences of what you do, decide in game will effect your end game.


So do you like this setup????

Comments


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:icondestinywarlock:
DestinyWarlock Featured By Owner Jan 26, 2017  Hobbyist Digital Artist
Reply
:iconfantasylover100:
fantasylover100 Featured By Owner Nov 20, 2016  Hobbyist Writer
Happy Birthday
Reply
:iconjazmir97:
Jazmir97 Featured By Owner Nov 20, 2016  Hobbyist General Artist
Happy birthday
Reply
:icongunnut51:
Gunnut51 Featured By Owner Nov 20, 2016  Hobbyist Artist
:iconhappybirthdayplz:, my twin
Reply
:iconshadoweclipex:
ShadowEclipex Featured By Owner Nov 20, 2016  Hobbyist Traditional Artist
Happy Happy Birthday,
From all of us to you!!~
We wish it was our Birthday,
So we could party too!!~
Super Fantastic Golden Platter Cake 3D  Super Fantastic Golden Platter Cake 3D
Reply
:iconrandom223:
Random223 Featured By Owner Nov 20, 2016  Hobbyist Interface Designer
Thank you!
Reply
:iconshadoweclipex:
ShadowEclipex Featured By Owner Nov 21, 2016  Hobbyist Traditional Artist
You are very welcome indeed!!~
Reply
:icont4nk3:
t4nk3 Featured By Owner Nov 20, 2016
Feliz Cumpleaños! Te deseo lo mejor! Happy Birthday!
Reply
:iconrandom223:
Random223 Featured By Owner Nov 20, 2016  Hobbyist Interface Designer
Thank you! Neked is viszont kívánom! Non hablo espanol.
Reply
:iconthereptiliangeneral:
TheReptilianGeneral Featured By Owner Nov 20, 2016  Hobbyist Artisan Crafter
Happy birthday my man! 
Reply
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